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  • Modern Tactics #1 Afghanistan

Modern Tactics #1 Afghanistan

$35.19 $62.29
Dust kicks off an unpaved road, echoes bounce inside walled compounds, and one radio call can change the plan. Modern Tactics: Afghanistan drops you into platoon-level firefights from 2006–2009, where coalition patrols trade impulses with a nimble insurgency across villages, vineyards, and wadis. Every activation is a hard choice—move, fire, breach, rally, call support—while civilians, contacts, and rules of engagement keep the battlefield tense.What it feels likeSnap decisions, constant pressure: Alternating impulse play captures the push-and-pull of real operations.Asymmetric warfare done right: Coalition (Canadian, U.S., ANA, SOF) faces Insurgent forces with Fanatics, Recruits, Bombers, Snipers, IEDs, and hidden contacts.Terrain that tells a story: Walled and multi-hex compounds, high and low walls, irrigation ditches, grape fields, rough ground, and wadis shape LOS, cover, and movement.Civilians and ROE matter: Unknown contacts, civilian presence, and collateral risk influence your tempo as much as raw firepower.Combined arms, cleanly integrated: LAV III, Bison, RG-31, Leopard 2, and air support (including Apache gunship) join infantry, engineers, mortars, and AT weapons.HighlightsTwenty scenarios spanning quick raids, relief missions, and set-piece assaults—e.g., Barton’s Holdouts, Open Market, Operation Medusa, High Value Target, Snake Pit, Outside the Wire, Strongpoint, and more.Play the compounds right: Edge-hex firing arcs, interior LOS, and wall bonuses reward careful positioning and breaching.Air & artillery windows: Timed off-board fire missions and gunship arrivals open corridors—or close them.Risk vs. momentum: Smoke, interdiction, suppression, and morale create openings…but overreach gets punished fast.What’s in the boxScenario & theater playbook (Afghanistan) • Core rules (v1.0) • Geomorphic tactical maps • Coalition and Insurgent counters (infantry, leaders, weapon teams, vehicles, markers) • Player aids and reference tables.Game infoScale: ~50 m per hex; each turn ≈ a few minutesSystem: Hex-and-counter, alternating impulses; leadership, morale, suppression, breaching, vehicles, OBA/airPlayers: 1–2 (team play possible)Playtime: 60–120 minutes per scenario (varies by scenario size)Designer: Shayne Logan • Publisher: VUCA SimulationsPatrol the alleys, clear the compounds, escort the convoy—then decide if you press the advantage or break contact. In Afghanistan, tempo is everything.
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